‘Happy Nurse' Game Launches for Nurses Week
It's official. Nursing, the Internet and wireless technology are now inextricably intertwined - even when it comes to de-stressing, as evidenced by the new mobile app from the Johnson & Johnson Campaign for Nursing's Future called the "Happy Nurse" Game.
Nurses, nursing students or anyone interested in the profession can play the game online at www.discovernursing.com/happynurse. It will also be available soon in the iTunes App Store.
"This complimentary mobile app game was developed in recognition of the need for nurses to decompress and unwind," the campaign says, and so even though I'm not a nurse, I decided to give it a try.
If you don't have one, you'll first need to install a "unity web player," which I have to admit stressed me out a little bit. It took a few minutes for the player to install. I was a little taken aback as well to find the game is a race against the clock, which isn't exactly something I'd normally associate with relaxing and de-stressing.
But somehow, it just works.
For the game, you'll create a customized nurse avatar you'll control as it runs an obstacle course in multiple settings from home care to the hospital.
I selected the home care version that appeared when I started the game. I had 1 minute and 20 seconds to find a homebound patient in distress and quickly was met with obstacles in may way of reaching him. I needed to jump over each obstacle, including a trash can, a fire extinguisher, a park bench, etc., to get the highest score.
To win the game (a leader board allows you to compete with others around the country) you'll use your space bar to make your avatar jump over each obstacle as you run your course. (Unless, as I did, you enjoy watching your nurse avatar run into and through each obstacle. Sure, you'll lose some points for doing that, but it made me laugh each time, and the whole idea is to de-stress after all.)
So, while it seems more than a little counterintuitive to enter a race against the clock in order to slow down a little and take a break, I encourage you to give the game a try - and then come back here and let me know what you think about it.